The Team
Programmers
Mark Ballinger - AI - Sound - Unity Integration - FMOD Integration - Perforce Integration - Lighting - Team Manager
Garrett Cramer - Puzzle Systems - Doors & Interactions - Room Placements.
David Shannon - UI & Inventory Systems - Project Backend - Game Modes - Team Lead
Wyatt Van Wageningen - Respawn script - Death Script - 3D models (Cupboard and Bed Fireplace)
Designers
Zac Carpenter - UI Level Design - Room 1 Design - Easter Egg Implementation
Albert Piechotta - Level Design - Room 2 Design - Hallway Design - Level Block out
Ben Smith - Level Design & Floor Layout - Documentation - Team Lead
Michael Tadrosse - Title page - Level Design
Jacob Raczkowski - Level Design - Puzzle Design - Team Lead
Beaudi Potts - Room 3 Design
Artists
Rianna Allen - Mannequin Design and Animation.
Vaughn Joyce - Vase and Mirror Assets
Isabella Malone - Arms - Lantern - Stopwatch - Animations - Texturing Assets (Bed & Fireplace)
Mohammad Ali - Environmental Artist - Main Level Build - Team Lead
Zeplyn Tolley-Pigeot - Assets Artist - Debris - Tables - Cutlery and Dinnerware
Flynn Williams - Assets Artist - Chest - Bookshelf
Timothy Serrano - Assets Artist - Puzzle Systems - Piano - Gear Machine